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Damage is created by weapons. It is used to show how much your pet is hurt. Damage ≥1200 will be regarded as OTK, unless they have stats or accessories to raise their health. There are five kinds of damage:

  1. Fall damage
  2. Pet-to-pet damage (which mostly the bottom one will receive damage)
  3. Weapon damage (the most common one)
  4. Direct damage (the most powerful one)
  5. Explosive damage (takes damage when you are standing near to an explosive)

They can be direct hit or indirect hit. Mostly direct hit will score the highest points.

In this wiki, the damage written on it may not be the most accurate one. It may vary ±100 damage. However, if the wiki has too much range on writing the damage. It will show a template and please fix it asap within a range of 100.

If we found anyone who expands the damage range more than 100 intentionally, we will grade it as vandalism.

In our wiki, the damage is extracted original. Moreover, we don't count the snack because it will rise up the damage and it will make people confused and the damage will become incomparable. E.g. Take Shotgun and Missile as the example. In general, Shotgun deals 300-340 damage while Missile deals 350-400. When you count the snacks, accessories and stats together, Shotgun deals 0-1360+ damage while Missile will deal 0-1600+ damage. When we count like this, these two weapons will deal OTK and make no sense. People who view these pages will have a sense of "Using both is the same" and use the wrong weapon.

Damage enhancer and reducer:

Enhancer:

  1. Stats: Max +200%
  2. Snacks: Max +450%

Reducer:

  1. Stats: Max -50%
  2. Snacks: Max -150% (i.e. -100%)

Trivia[]

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