Snacks a
re the power-ups of the game. They will become available to you when you reach Level 4. You get snacks by ordering them from the bowl on the Home page or while on a map. Each snack will have a different boost power and will last longer depending on how much you are willing to pay and wait for them. Example: Carrots will boost up your power by 30% for 1 turns and take 5 minutes to make. You may only use 3 power-ups at once, then you will have to wait until they run out before using more. When a snack is being used a ring will appear around your pet and little electrical bolts will shoot out, this makes it easier to see when your opponents or teammates have used a snack. More bonus means more damage!
Lists of new snacks[]
Snacks are updated in May and only 2 snacks do not cost treats. However, the prize of buying snacks is more than getting money from the snacks, meaning that the snacks are more expensive and fewer people buying.
Snack Name | Costs | Bonus | Delivery Time | Picture |
Carrot | Expired | +30% in 1 turn | 5 minutes | |
Apple | $700 | +30% in 2 turns | 5 minutes | |
Watermelon | Expired | +75% in 2 turns | 5 minutes | |
Strawberry | Expired | +50% in 1 turn | 5 minutes | |
Coconut | Expired | +70% in 2 turns | 5 minutes | |
Super Salad | 6 treats | +150% in 3 turns | 10 seconds | |
Chips and Salsa | Expired | +80% in 3 turns | 5 seconds | |
Mango | 3 treats | +40% health in two games | 3 minutes | |
Cherry | 3 treats | +40% jump in 3 turns | 4 minutes | |
Pineapple | 400 coins | +20% jump in 2 turns | 3 minutes | |
Avocado | 2 Treats | +20% Defence in 3 Turns | 1 Minute | |
400 coins | +20% Defence in 2 Turns | 2 Minutes | ||
Acorn | Expired | +35% Damage boost in 2 Turns | 1 Minute | |
Cranberry Sauce | Expired | +30% Jump Boost in 1 turn | 1 Minute | |
Cupcake | Expired | +35 Defence in 4 Turns | 5 Seconds |
Lists of old snacks[]
This are the lists of old snacks:
Snack name | Costs | Bonus | Delivery Time | Picture |
Carrot | $5 | +5% in 3 turns | 5 Mins | |
Apple | $20 | +15% in 9 turns | 8 Hrs | |
Watermelon | $50 | +25% in 9 turns | 24 Hrs (1 day) | |
Strawberry | $10 | +10% in 3 turns | 4 Hrs | |
Coconut | $30 | +20% in 9 turns | 12 Hrs | |
Super Salad | 1 treat | +25% in 9 turns | 10 Sec |
Be careful! Snacks will last 24 hours after they have finished being made before they spoil and become unusable.
Snacks Glitch[]
Snack owners who own old snacks will not be deleted, and the same number of snacks you owned. However, the function will be changed. If the owner didn't use up the snack, a glitch will happen. It says it uses up in 3 turns but it may say 4-9 turns, because of the old ones not used up yet.
If you click it fast (let say 'three'[before the snacks disappear]) you'll have the effect of three snacks and if you click more you'll have the effect of more snacks e.g. : If you have one Super Salad, then you click it 15 times before its disappear, you'll get the effect of Super Salad * 15 = 2250% more strength.
Unreleased Snacks[]
The Currently Unreleased Snacks are:
Lemon
Unreleased Snack Powers:
- A Bunny with a Guard Block
- Mega Power Ups
- More Damage
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